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VR Playable Character

This is another project I worked on during my internship at WhatsIt. For this project I worked on every step of the pipeline, I did all the concept arts for the character, then I started modeling it in 3D, when the design was chosen, in Blender and doing the UV in it before creating the textures in Substance Painter and finally using Maya for the rigging. This character is ready to be put in Unreal Engine and to be played with.